![]() ![]() Like I said: I'm pretty sure he's just trolling. I dodge-step away, and in my gravely injured stumble-sprint, manage to make it to my destination. He chokes Jill in the air and here's me, just accepting my fate. I manage to dodge the zombies as they lunge at me-zombies sure seem to like lunging a lot more here than they did in Resident Evil 2-but I think due to my slightly low health, Nemesis is able to grab me. I'm negotiating a cramped alleyway with two zombies when Nemesis leaps ahead of me, leaving me outnumbered. Sure, he can kill you, but he's also just showing off posturing about his power and size, like a mutant version of Animal Crossing's resident chicken bodybuilder, Goose. A lot of the time, the big lip-less dude (seriously, he has no lips) is just messing around with you. Just when I think I've side-stepped him, he'll whip out a tentacle to trip Jill, or let out a scream so loud that it stuns her momentarily. Just when I think I've outrun him, he'll leap ahead. Nemesis, while still formidable, doesn't feel as cheap as he once did. It is wholly a better game than its original namesake. Resident Evil 3 may be more inclined to throw more zombies at you, with the expectation that with a handy dodge and more conveniently placed environmental hazards you can handle the increased mayhem, but it never fully abandons the terror you expect from Resident Evil. An early maze section where giant spiders inject you with parasites if they're able to grab you from the ceiling is especially tense and gruesome. Nemesis chases are much more scripted than Resident Evil 2's Tyrant encounters, but they're always terrifying. It effectively bridges the gap from tight survival-horror to the horror-action the series fully pivoted to starting with Resident Evil 4.īeing more of a briskly paced action game doesn't mean Resident Evil 3 is devoid of horror, though. Like in Resident Evil 3 proper, Jill has a dodge now, which makes the combat itself more agile, even if the toolset and framework is basically the exact same. With familiar foes and a lot more hints of what's to come in the future of the Resident Evil series, Resident Evil 3 at last feels like the numbered sequel it should have been all along. Mostly, it makes a case for why Resident Evil 3 deserves the big "3" in the first place, and in that it largely succeeds. It's more linear than Resident Evil 2, which is both its greatest strength and ultimate weakness. There are a number of larger areas to explore at length, but none that quite rival the scale of Resident Evil 2's three big locales. Otherwise it's a modern-feeling game with some classic flourishes-an indestructible knife, combinable items like herbs, an inventory system that feels like playing Tetris. Some plot beats are the same, but largely it takes liberties. Like last year's Resident Evil 2, it feels only cursorily similar to its original. Now in 2020, Capcom returns to the least adored of the original Resident Evil trio with a brand-new remake. I never finished the original game, ultimately rage quitting and catching up on the story via a wiki. Nemesis is the blockade in what might have otherwise been a thrilling adventure. You can get him to drop supplies by sinking damage into him, but such instances are rare. He's a bullet sponge with no deterrent he's always in your way. Nemesis, one of the most iconic threats in Resident Evil history, is tough. It will stop at nothing to kill Jill, and boy it is frustrating. ![]() That's difficult enough in the middle of a zombie infestation, but she also has a monster hot on her tail-a monster engineered to eliminate all remaining members of the STARS police unit she was a part of. Set in Raccoon City before and during the events of Resident Evil 2, it stars original Resident Evil co-lead Jill Valentine in her attempt to escape Raccoon City. Originally conceived as a spin-off by Capcom, it pivoted to being a true sequel, its status as a numbered entry in the series a byproduct of, apparently, keeping the then-PlayStation exclusive titles consistent. Resident Evil 3: Nemesis originally released in 1999 on PlayStation, though I didn't play it until many years later, thanks to a PS1 memory card stuck into my PS2. Growing up, I remember two very frustrating games that I was probably too young to be playing anyways. ![]()
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